

You should be able to fast travel directly to it.

Courier should work and not break the game. Player can no longer kill their own soldiers. Enough enemies should always spawn to complete the round now, although more than necessary may spawn. ONLY the required amount of enemies will spawn, and the max enemies alive changes based on difficulty and round number again. Round spawning issues should be completely fixed.
#Castle defense upgraded mod
MAKE SURE YOU LOAD A SAVE FROM BEFORE THE MOD WAS LOADED BEFORE PLAYING THIS VERSION. Redesigned the main script to be more efficient and work better. You should always get your items back when the gamemode ends now. Castle upgrades should work perfectly now, but if they don't let me know. If it doesn't, it will reenable once you travel back to Skyrim via the boat. Fast travel should work now when the gamemode is off. You can now use the boat to leave the island at any time. If not there is now an option in the config menu on the second page called "Fix Round" that should fix it. As always, remember to load a save that hasn't touched the mod when you play this and any new version in beta. Tower upgrades should work correctly without breaking the game. Enemies no longer spawn on the tower walls. You will now receive the key to Leo's House the first time you play through. Navmesh over the lump on the first part of the tower was improved.

Consequently, barricades and soldiers are now placed with the Z key.
#Castle defense upgraded upgrade
The upgrade menu is now considered a lesser power and operated with the Z key (or your power key). You now deposit items you wish to be able to buy back, and the rest get stored until the gamemode is over. If your follower doesn't like the armor, they won't wear it. Armor is no longer forcefully attached to the player and their follower. Added additional armor types and the ability to choose the armor class you start with and want to buy. I found what looked like the problem, fixed it, and a friend and I both tested it and had no problems. Add an option for soldiers to guard resource gatherers (this was implemented, but wasn't working properly). Fix save issues (if anyone has any idea why this may be happening, please let me know). Fix grass indoors (can be fixed with a restart). The -UCD Configuration- tool should always add itself to the player if removed. Ending should work better, and you should always get the key to Leo's House Barricade system redone to be more efficient. You are no longer asked if you want to buy another soldier. General menu improvements, such as errors with wording. Fighter upgrades no longer break the menu. You now have to use the power to bring up the menu, and it should be much harder to break. Alternatively, you can fast travel directly to the island or to Leo's Boat without doing anything. The courier is now dead, and located outside of Whiterun by the stables (the courier may have been causing problems). No more LOD in the Castle Defense worldspace (thought it may have been causing problems). There are now 4 different bosses! They are: Dragons, Dragon Priests, Dwarven Centurions, and Werewolf Savages. IF YOU ARE PLAYING THE NEWEST VERSION AND HAVE PREVIOUSLY PLAYED AN OLD VERSION YOU MUST LOAD A SAVE FROM BEFORE THE MOD WAS LOADED OR THE NEW VERSION MAY NOT WORK CORRECTLY. I also wouldn't continue playing Skyrim on a save you played the mod on, as future versions of the mod may not work. The highly anticipated Ultimate Castle Defense mod is here!
